Monthly Archives: April 2012
Android allows a little bit more freedom when distributing debug versions of apps than iOS. Instead of requiring a provisioning certificate Android allows you directly to install apps from emails and links. This process is called side loading, and as long as you’re careful it’s perfectly safe. Of course if you’re side loading pirated apps
Apple has just announced WWDC 2012 for June 11th – 15th. I’ve been thinking a bit about what they could possibly unveil, here are my predictions of what to expect and what not to expect:
Sometimes we are asked amend our Apps, or add features that we know will make it a bad app. We kindly refuse such requests . There is a very fine line between a great App and a Bad App. This is how to make the latter
In OS X Lion Apple introduced the concept of document versions, the ability to go back in time on documents and view or restore a version from the past. With this they introduced a “Lock” on documents that hadn’t been changed in over a week or so and requires you to unlock the document or duplicate it and save it elsewhere.
If you are a programmer, you may be tempted to simply rely on SSL for all your security needs since all it really requires is the addition of an HTTPS string in a URL and the subsequently compatible server. Now while SSL is indeed very hardened security, its standardised nature makes it easy to predict,
There has been a high surge in health and fitness App available on the iPhone. Keep an eye out and make sure they include accurate information.
Xcode’s “Analyzer” is normally a great way to determine where most memory leaks will occur in your project without actually running it. If you follow Apple’s Memory Management Guidelines the Analyzer is pretty accurate. By no means is it a replacement for the Profiler, but offers some quick checks.
In this tutorials I’ll show you the basics of taking screenshots on a range of devices including computers and tablets/smartphones. I’ll also show you some extra little tricks for taking a screenshot of only the content you want captured. Tutorial covers Windows, Mac, iOS and Androids.
There are probably a dozen ways to capture and monitor touches on the iOS. Some require a lot of work, including method swizzling, or using private/undocumented APIs which might result in your application being rejected from the AppStore.